At ReignDesign we use a shared Google Calendar to help plan our schedules. Todd previously wrote about Reigndesign's rabbit Nabby. What if there was a way to get Nabby to remind us about our upcoming appointments? Both Nabby and Google Calendar have simple APIs, and other folks have already written client libraries for PHP, so the amount of "glue" required to make it work was surprisingly small!
Blog - September 2009
Archive for September, 2009
Talking rabbit reminders with Nabaztag and Google Calendar
Saturday, September 26th, 2009We’re big in Japan
Friday, September 25th, 2009Pig Rush game for iPhone- more fun than catching Swine Flu
Saturday, September 19th, 2009
ReignDesign proudly presents Pig Rush, a hilarious addictive platform game for iPhone and iPod touch! Help Jumpy the Pig on his first fun adventure running away from the farm! On the way he encounters deep ravines, forest fires and moving platforms. The longer you survive, the faster Jumpy runs – and the more difficult the obstacles become! Can you save the bacon? 10 out of 10 reviewers rated this their favorite pig game on the iPhone.
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Bible Promises 1.4: the version you wrote
Thursday, September 17th, 2009
A free update to our popular Bible Promises app is now available on the iTunes App Store. And to celebrate, we're making the app available at 50% off for one week- that's just $1 for over 500 inspiring verses.
In our last update, we added a menu item to allow to to suggest new verses to be added to Bible Promises. We were blown away by the response! There were hundreds of excellent suggestions from around the world.
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UXWeek 2009 Day 1 Recap Part 2: Stamen Design workshop & more
Wednesday, September 16th, 2009
Hi everyone, Nick (@n_kruse) here reporting back from my first day at the UXWeek conference in San Francisco.
After the Google presentation there was a discussion about Design for Social Good: Changemakers.com and Community Driven Design, with Henning Fischer from Adaptive Path and Charlie Brown from Changemakers.
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UXWeek Day 1 Recap part 1: Google Maps
Wednesday, September 16th, 2009
Hi everyone, Nick (@n_kruse) here reporting back from my first day at the UXWeek conference in San Francisco.
My flight left Shanghai at 1pm, got into SFO at 9am, and I headed directly to the Palace Hotel, the location of the conference as fast as I could. By 11am I was in my seat and listening with as clear a head as I could muster.
The first talk I caught was You Are Here: How Google Maps Keeps Innovating, led by Bernhard Seefeld and Elizabeth Windram. They talked about their experiences pushing GMaps along. The biggest idea I got from their talk was that they focus on and design for power users -- not in the traditional sense of super-techy people, but rather the users who want or need to use the service often and therefore have both the highest level of patience and the highest expectations. I like this attitude -- assuming you can expect continued growth, you can and should design for a better/more saturated day.
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Three free iPhone Spot the Difference games!
Wednesday, September 2nd, 2009
Interested in trying out our Spot the Difference games for iPhone? Did you know we have free 10-level trial versions of all our games?
Here are the download links:
- Spot the Difference - Free version / Full version
- Spot the Difference: World Tour - Free version / Full version
- Spot the Difference: Bikinis - Free version / Full version

We recently noticed that sales of our newest game