Posts written by Stephen
Flockwork: Free App A Day’s featured iPad app
Like we did back in 2010 with our game Pig Rush, ReignDesign has again teamed up with top app promotion site Free App A Day to offer our addictive iPad puzzle game Flockwork for free for today!
If you haven't had a chance to check out Flockwork yet, what are you waiting for?
Flockwork 1.1 update out now
Our first update to Flockwork has been released to the App Store. It's just a minor one, but it fixes an issue we were having with the Game Center achievements, and some other minor tweaks.
We'll be releasing more levels in the future, so please keep the reviews and 5 star ratings coming!
Flockwork for iPad: now available on the iTunes App Store
After nearly one year, the day has finally arrived: our iPad puzzle game Flockwork is now live on the iTunes App Store!
In case you missed our previous posts mentioning Flockwork over the last few months, here's a brief synopsis:
In the game, you control lots of sheep, trying to get them to reach the target. The 'flock' moves together when you swipe your finger on the screen, so you have to keep an eye on each sheep so they don't escape or end up in harm's way!
The game starts off easy but gets tricky, with stars to collect, puzzles to solve and wolves to avoid. If you've played games like Angry Birds, Where's my Water or Cut the Rope, you'll instantly get the idea.
And here are a few screenshots (click to enlarge):
Check Flockwork out now on the App Store! And tell us what you think in the comments
Flockwork: iPad retina vs. non-retina comparison
Well, look at what showed up at the ReignDesign office today... the new retina iPad! We tried our best to be patient, but with no release date announced as of yet for a Mainland China launch, we just couldn't wait.
Adding iOS5 native Twitter support to your cocos2d app
In iOS5, Apple introduced native Twitter integration via the "Tweet Sheet" (aka TWTweetComposeViewController), allowing you to easily implement Twitter in your iOS app without worrying about all the heavy lifting. If you tried implementing Twitter support in the past and found yourself lost in a sea of OAuth source files, trying to handle authentication yourself, and banging your head over what to do with various responses, you'll know how much of a relief it is that this now "just works."
This is great for UIKit, but what if you want to implement the same simple Twitter sharing functionality in your cocos2d game? Luckily, it's nearly as easy!








