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ReignDesign

Blog - iphone

Posts Tagged ‘iphone’

Creating a button using CCMenuItemToggle in cocos2d

Tuesday, June 15th, 2010

cocos2d

Last time we talked about creating a simple menu in cocos2d. This tutorial will show you how to use CCMenuItemToggle to create a simple sound on/off button using images to represent the two states.
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Crash the Crib released to the App Store!

Tuesday, May 18th, 2010

Crash the Crib

ReignDesign partnered recently with Red Rocket Games to help develop their latest iPhone/iPod Touch game, Crash the Crib.
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Why is our app twice as large as what we submitted? “Contagious zeros”

Wednesday, February 24th, 2010

iTunes App Store

As you probably know, Apple has an app download limit for users downloading over 3G. Up until recently, this limit was 10 MB. If your app's file size exceeds the limit, users attempting to download it over 3G receive an error and must try again later over wifi. Needless to say, this can lead to frustrated users and lost sales and if you can get your app under this limit, it's definitely worth the effort.

So, when we submitted our latest update of Pig Rush to Apple for review, we worked hard to get it under the (then) 10 MB 3G app download limit.
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Pig Rush 1.2 released… and approved by Apple in 12.5 hours!

Thursday, February 18th, 2010

Pig Rush

We've heard buzz about improvements to Apple's release process resulting in shorter review periods, but this is the first time we've experienced it directly.

Last night, we submitted a major update of our addictive game Pig Rush to Apple for review. At 7:17 PM we received the standard notice that it was Waiting for Review:
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App Store update: what does it mean for your app?

Tuesday, December 15th, 2009

App Store

Over the weekend, Apple quietly made a major design update to the App Store. On the surface, these changes seem purely aesthetic.

Users will notice that app pages now focus on the visuals, and a cleaner white background makes everything easier to read. The content that's important to most users - images, ratings, and company links - are now much more prominent.

If you're a developer selling your app through the App Store however, these changes will have a significant impact on how you present and market your app.

So, what's changed and what should you consider doing about it?

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Updating your iPhone app for Christmas

Wednesday, December 9th, 2009

There seems to be a bit of a tradition in which many developers update their iPhone apps or games for the Christmas season. Whether the update consists of new artwork, adding a Santa Claus, Christmas music, or even creating a completely new Christmas app, everyone seems to be getting in on the Christmas spirit, and expressing it through their iPhone apps.
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We are at GDC China!

Monday, October 12th, 2009

gdcThe Reigndesign team is attending the first ever Game Developers Conference China, being held Sunday, Monday and Tuesday at the Shanghai International Conference Center.

Yesterday's focus was on mobile and independent games. To get updates from the conference follow the #gdcchina hashtag on Twitter or see Reigndesign's combined stream. Gamasutra are also providing coverage.
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How to evaluate an iPhone app idea

Thursday, August 27th, 2009

6csWhen I'm explaining to people what ReignDesign does, nothing makes their eyes like up like mentioning that we develop iPhone apps (for the record, we do lots of other cool things too). The conversation will then inevitably turn to

I have a cool idea for an iPhone app - it's like Facebook... for knitters! with GPS!

Everyone has great ideas for iPhone apps... but how to evaluate which ones make sense to spend the time developing and promoting? In an attempt to solve this problem, we developed a standard analysis - the 6 C's -to apply to mobile app ideas in six categories: customers, competition, cost, community, complexity and cool.
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iPhone OS 3.0 reaches two-thirds of iPhones in six days

Monday, June 22nd, 2009

3.0It's been six days since iPhone OS 3.0 software update was released. Todd previously wrote about some of the cool features for users and developers in iPhone OS 3.0.

The question is, should developers start taking advantage of these new features now? How many people have already updated to the iPhone OS 3.0 so far? We analysed metrics data from our applications on the App Store, including Bible Promises, Lovely and Spot the Difference! to analyse the uptake of iPhone OS 3.0 on both iPhones and iPod touches.
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Design an iPhone app in 15 minutes… then build and publish it in a day!

Tuesday, June 16th, 2009

At Barcamp Shanghai this weekend, Matt held a session called "Design an iPhone app in 15 minutes". After a couple of minutes of introduction, teams had to grab paper, stencils, glue and scissors, and mockup a concept for an iPhone app as quickly as possible! When the time ran out, each team had 30 seconds to present their idea.
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