Posts tagged with iphone
Barcamp: this is a placeholder
A few weeks ago I promised Kevin from TechYizu that I'd do a talk at Shanghai Barcamp. "What will the talk be about?" he asked me. "Just put a placeholder in the list of talks for me", I replied.
I got distracted doing other things and the placeholder talk sat there in my calendar, reminding me about the event on September 8th. So in the end, I decided I'd prepare a talk... on placeholders!

I'm going to try to persuade you that placeholders - those little pieces of text that hint to you what the real content will look like - are worth your attention. There are four reasons why...
Find out which of your Facebook friends use iPhones, iPads and Android devices
So you've made a great iPad app, and you want to tell your friends about it. However, you can't remember which of your friends have iPhones, iPads, or Android devices. It's annoying to send your friend a link to an app which they can't run!
Facebook recently announced that the Graph API now includes a new field for users called "devices". This looks something like this:
"devices": [
{
"os": "iOS",
"hardware": "iPhone"
},
{
"os": "iOS",
"hardware": "iPad"
}]
It's an array of objects, each with a "os" (iOS or Android) and optional "hardware" (iPhone or iPad, for now).
I threw together a quick Facebook app called "Friends With Devices" using the Facebook Javascript SDK which will scan through your list of friends and sort them into three lists: iPhone users, iPad users and Android users.
Check it out: http://apps.facebook.com/friendswithdevices/
Scumbag App: expose all the scumbags in your world with our new app
Our latest app is a take on the popular "scumbag" meme. If you're not familiar with it, it all started with Scumbag Steve a while back. From Know Your Meme:
Scumbag Steve is an image macro series featuring a kid with a sideways fitted cap standing in a hallway. The overlaid text generally centers around unethical behavior...
Why should one guy get all the credit though when the world is full of scumbags? That's why we created the Scumbag App. Using your iPhone, you can take a photo, place a signature 'scumbag hat' on your subject, and add captions. Then you can email your masterpiece, share it on Twitter and Facebook, or post it to reddit or imgur.
Because this is a Scumbag App, you can use two hats a day. If you want unlimited hats, they're available as a $0.99 in-app purchase.
Download Scumbag App for free from the App Store now, and share your scumbag pics with us!
Cat Scan: Your Contacts as Cats!
Hot on the heels of Flockwork, ReignDesign is pleased to announce our next app: Cat Scan!
What is Cat Scan? It's the app you've been waiting for!
Address Book looking a bit bare? Don't have pictures for all your Contacts? Make them into CATS!

Using revolutionary technology, Cat Scan will:
1. Scan the contacts on your phone.
2. If a contact doesn't have a photo, it gives them an amazing CAT photo!
Other features:
- Share your funny feline friend photos on Facebook, Twitter, or through Email
- Easily undo if you are tired of all teh kittehs
Click here to download Cat Scan for iPhone for FREE from the App Store.
What do all top-selling iPhone games have in common? It’s the controls, stupid.
How do you make a game which will be highly successful in the App Store? It's a question thousands of developers ask themselves daily. Is it the graphics? Is it the level design? Is it the emotions your game engenders? Is it the time-delay before you prompt the user to rate your app? Is it birds and pigs? Is it integrating with Facebook?
No. It's the controls, stupid.
Take a look at the apps which have topped the all-time bestseller lists.
Angry Birds. Fruit Ninja. Doodle Jump. Cut The Rope.
What did all these games do brilliantly? The gameplay of Angry Birds is not original. Throwing projectiles at enemies protected by collapsible structures had been done before, in games like Castle Clout and Armor Games's Crush the Castle. Those games were fun, but not mainstream.

It was primarily Angry Birds' intuitive slingshot controls which made the app into the multi-million dollar franchise it is today. The controls were very easy to grasp, and the act of dragging, releasing, and watching the ensuing destruction is satisfying and cathartic.

The core action of Fruit Ninja is a slicing action to chop fruit. The combination of the slicing gesture and corresponding "juicy" effects is also highly satisfying. It's the digital equivalent of popping bubble wrap.

Doodle Jump uses the iPhone's accelerometer as the controls. Tilting the iPhone side-to-side moves the character. It was a clever (and at the time of release, quite novel) use of the device hardware that made the game simple to pick up. If the game had used buttons instead, it would have been much less successful.

Cut the Rope also uses slicing controls, but for a puzzle game. A sign that a level-based game like Angry Birds and Cut the Rope is well-designed is that even replaying the same level again and again is still fun, because performing the core game actions is satiating.

So what do all these game control systems have in common
- 1. Easy to pick up
- 2. Satisfying to perform
What doesn't work so well? Games ported from other platforms often use 'virtual joysticks' or buttons.
Players need to feel that their touches are having a direct effect on the action, after all this "direct manipulation" is a key part of Apple's iOS experience. Playing a football game, I don't want to use buttons or joysticks to move the players, I want to feel like I am directly controlling them.

Grand Theft Auto III is one of the best reviewed console games of all time. It has a complex plot and a massive open world. But on iPhone and iPad it just feels fiddly. You have to poke at virtual buttons on the screen. It ranks reasonably well in the App Store, but is easily beaten by games with better controls.

Other games are over-reliant on taps. One-touch controls can work really well (see: Tiny Wings) but other games which follow a "touch everything which moves!" metaphor aren't so interesting.
So: want to make a top-selling iPhone game? Make your controls easy to pick up and satisfying to perform. If you can do that, AND do something unique, you could have a hit. (Of course you'll still need great graphics, music, integration, level design, and so on: but if you don't have great controls, all of those may be in vain)
When developing our new game Flockwork, we think we've created a control system which is easy and satisfying, but also unique.
Everyone quickly understands how to drag their finger on an iPad screen.The twist is that in Flockwork, when you drag, you don't just move one sheep character, but all the sheep at once. This turns a simple puzzle game into something much more interesting - since you can't control the sheep individually, you have to use all the objects in the game environment to help get the sheep to the targets. Watch our trailer below for more:
And if you'd like to sign up to receive an email when Flockwork is launched, visit our Flockwork microsite.









