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Blog - Work methods

Posts Tagged ‘Work methods’

Creating a simple menu with scene transition in cocos2d

Thursday, June 3rd, 2010

cocos2d

cocos2d for iPhone is a fast, free, flexible, community-supported and easy to use framework for making iPhone games.

In this first tutorial, we'll discuss how to create a main menu scene with transition to a second scene using cocos2d.

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10 Xcode power user tips for iPhone devs

Wednesday, May 19th, 2010

Xcode

If you're developing apps or games for Apple's iPhone/iPad/Touch devices, chances are you're using Xcode. Xcode has a lot of great features that can help increase productivity, so we thought we'd put together a list of ten power user tips for those new to the environment.

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4 lessons from our first two months as a collective

Friday, March 20th, 2009

The Socialist Newborn Things are Fine!ReignDesign is now a collective. What does that mean? To be honest, I think we're still figuring it out. But a few of the things that we've learned so far are:

1) Group decision-making is a double-edged sword. On one hand, it gives people a feeling of empowerment and ownership. On the other hand, it's easy to waste a lot of time. To adjust for this, we've established some ground rules for granularity of decision-making (purchases under $50 don't need a full vote, it's better to get started on something and bring in others' ideas later than to sit around and wait or schedule a meeting, etc.).
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